During the early access period, Grounded attracted over 1 million players. The unique suburban backyard setting is reminiscent of the classic 90s movie Honey, I Shrunk the Kids except with more tough bugs that will murder everyone in the game. Gamers can handle the games high difficulty by playing in online co-op mode with their friends. Working as a team increases everyone’s odds of survival which are further improved by the 1.02 update adjustments to durability and difficulty.

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Grounded version 1.02 is doubling base durability of most weapons and armors. Torches are also receiving a double durability update along with doubled duration. Increasing players survival odds is an overall decrease in damage and HP for some early tier 2 creatures. Mosquitos, a nuisance in real life but blood-sucking terrors in Grounded’s backyard will not spawn until 1 Super Chip has been turned in. While there’s no new enemy types in this update, a significant quality of life feature was also added with a “Sort” button now available on the inventory and storage screens.

One of the badges has been adjusted: the Toxicology badge now only provides 90% immunity to poison instead of full 100% immunity. Further player adjustments increase the stamina cost of staff attacks and BURG.L will now only give Artificer quests for items that the player has not yet crafted. As with most game updates, version 1.02 includes with it bug fixes that range from minor to major. The Pinch Whacker and Prod Smacker weapons will now be classified as clubs instead of axe and greatsword respectively. One of the larger bug fixes with this update regards the Embiggening Cell which some players may not have received properly. Affected gamers can now log in with the new update and an Embiggening Cell will be granted to them upon loading their last save.

Obsidian plans to continue supporting Grounded with frequent updates. While no new playable characters have been announced the community is still hoping for an expansion to the game’s roster.

PATCH NOTES FOR 1.0.2

FEATURE

Added a “Sort” button to the Inventory and Storage screens.

NOTABLE GAME BALANCE AND DIFFICULTY CHANGES

Doubled base durability of most weapons and armors. Doubled duration / durability of all torches. Mosquitos in the Grasslands do not spawn until 1 Super Chip is turned in. Damage and HP for some of the early tier 2 creatures have been lowered a bit. Toxicology Badge now provides 90% gas damage resistance instead of full immunity. Javamatic fight spawns less creatures in single player now to make it less difficult.

OTHER CHANGES

Relocating a building will no longer be canceled if you stumble into combat with a creature. BURG. L will now only give Artificer quests for items the player has not yet crafted. Mant combo attacks no longer interrupted via perfect blocks. Mant damage slightly increased. Quartzite and Marble of all tiers now default stack to 99 (cannot be upgraded further via milk molars). Slightly increased the stamina cost of staff attacks. Spiny Water Fleas now have a very small chance to drop Pond Moss when looted. Text chat messages filter for profanity. Edible mushrooms placed under all large mushrooms in the Upper Yard. O. R. C. EMP Bomb applies a large DoT (damage over time) to to O. R. C. creatures that are hit with it. The field station near the outskirts of the Stump area has been moved into the Stump itself for higher visibility and utility. You can remove a Surveyor Resource waypoint from inside the default Map screen (no longer have to be at a Surveyor to do it). Slime mold light sources and the Firefly Headlamp light color has been desaturated a bit to not cast an overly lime green color on everything. Getting a 100% on the Game Report Card requires completing all of the MIX. Rs now.

CRASH FIXES

Fixed crash that could happen if a creature is looted or despawns while an attack with visual effects was about to play. Fixed crash that could occur when taming a pet. Reducing Out of Memory crashes when loading a save.

BUG FIXES

Major Fixes

Xbox and Windows Store players can rename Storage chests again as long as their profile allows User Generated Content to be shown. If you progressed beyond the story of receiving the Embiggening Cell, but did not get it for some reason, the game will grant it to you on your next load of the save. If you progress to the story point where you need to interact with the Javamatic but the game will not let you, the game will fix up the quest state on your next load of the save. Loading an early access save will no longer trigger the “Analyze a Pebblet / Analyze Raw Fiber” quests if you have already done so. Fixes 1. 0 saves that are stuck with this quest as well. Players will no longer disconnect from multiplayer after being online for 4+ hours. Doors at player bases will properly have the door open state synced if the open state was changed while a client was far away. Wolf Spiders will more reliably sleep during the day. Addressed some cases where you could not get a 100% on the Game Report card.

Other Fixes

Addressed additional use cases where creatures could become stuck in the terrain. Optimized the Mantis Pollen attack for Low and Medium quality settings (this includes Xbox One). Pinch Whacker now properly classified as a club instead of an axe, no longer deals chopping damage. Prod Smacker now properly classified as a club instead of a greatsword, no longer deals slashing damage. The “Got to Peep Them All” Achievement no longer requires having all Gold cards. Jack-O-Lantern will no longer spawn on the porch during October if you have any base buildings in the way. Poison immunity has been readded back to Spiders as that was not supposed to have been removed. Backpacks that drop near the car batteries in the Upper Yard will be teleported to a safe location nearby to prevent them from getting stuck in instant death locations. The workout monitors in the Pond biodome will correctly turn on after opening the biodome instead of after turning in the Super Chip to BURG. L. You can no longer nab certain items through the walls or windows. Your character name should no longer rarely show up over your own character. The text filter in the crafting menu will be applied correctly after changing tabs or crafting an item. Placement of the Sap Catcher provides better control over the placement angle. Buildings will now actually display their Defense values in the building interface. Items will now actually display their Stun values in item description boxes. Mantis armor crit effects no longer sometimes apply themselves to the player. Bomb arrows now cost stamina to shoot like every other arrow. Sour battle axe now properly considered an axe. Non-diagonal buildings can now snap to diagonal rotations at specific angles. Fixed various terrain and foliage and floating dirt issues. Loading an early access save will not reset dropped player backpacks. This is not retroactive for any playthrough that has already made progress on 1. 0 from an early access save. Fixed some audio volume issues that would cause abrupt music stoppage. Using photo mode no longer scales up creature damage. Mutations on old saves will properly sync to their correct unlock level based 1. 0 value changes. Depositing partial stacks into containers works correctly.

Grounded is available on PC, Xbox One, and Xbox Series X.

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Source: Grounded